Protection Warriors Web0% resist 25% resist 50% resist 75% resist At chosen resistance ( 25) Resist calculation details Spell hit/miss roll This roll is based on the level difference and Spell Hit bonus. To facilitate this, his threat is reset. Killable Setups with four groups is possible too - in all cases, the raid must take care to set up outside the Eye Beam paths (see below). Check out below for a full If your Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to kill that demon before all others. Gurtogg Bloodboil Strategy Guide in Black Temple, High Warlord Naj'entus Strategy Guide in Black Temple, Shade of Akama Strategy Guide in Black Temple, 2. Arcane is the most powerful Mage specialization in TBC, and brings exceptional raw damage output along with some decent raid buffs that make Mages quite strong. Positioning for Phase 1 is very straightforward. This fight can last Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. Your remaining healers should heal the raid, focusing on people targeted by Parasitic Shadowfiend and Agonizing Flames. stand out on the side of the raid, away from other members. Players should be ready to use their Master Healthstone to survive minor positioning accidents. There is nothing to do about it than heal through. Flame Burst 3 times during this phase, dealing damage to every raid After 60 seconds of Phase 3 or 5, Illidan will fall down on the floor for 10 seconds, before turning into his Demon Form. The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. Just like Leotheras the Blind in Serpentshrine Cavern, you must have a Warlock tank one of the phases of this boss. This boss does very high tank damage, so be healing the tank at all times. Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. At the start of Phase Two, Illidan throws his warglaives Black Temple. Illidan cannot cast other spells while casting Dark Barrage. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. However, Illidan will transition to Phase 5 if you get him down to 30% HP before that, allowing you to skip Phase 4 altogether. Warlock. Theres an absolutely colossal amount of AoE damage coming out during this fight, so every raid member should have a Master Healthstone. on random raid members, be sure to quickly top them up. There is no trash in his arena whatsoever, and he will not aggro, so your raid can freely move into his arena and buff up, regenerate mana, use consumables and prepare in whatever way you need to before taking on Illidan. If target. Illidan and Akama will talk smack to each other for ~45 seconds, before Illidan says his iconic line, You are not prepared! and finally becomes attackable. 30 to 40 seconds into Phase 5, Maiev will teleport to 1 of 8 different pre-determined spots inside the arena and place a Cage Trap on the ground. Web- Aim for 12k hp and 250 fire resistance unbuffed. Illidan kneels down and casts The Demon Within, turning him into a Demon. Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 Theres a 10 second transition animation, during which you can keep attacking him. The blue flames deal significantly less damage than any fire AoE in this fight (your tanks will mitigate their damage to 500 Fire damage per second with their Fire Resistance) so your tanks can briefly move through them if necessary to reposition their Flame of Azzinoth. While Illidan is stunned, he will take double damage. Stunning him for 15 of those 20 seconds is obviously going to help out a lot, but most raids will opt to simply ignore the traps if theyre at a remote or inconvenient position. Players inside the blue flames will take 2000 Fire damage per second. Throughout the fight there are random damage-over-time debuffs being placed Illidan. If you handled Phase 2 successfully, Phase 3 will be an absolute breeze. Visibility is very low with all of the flames on the ground, and its really easy to die here, so they should just wait until the blue flames fade before resuming DPS. Alliance Horde Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. Furthermore, it can help if your Hunters use their Misdirection on the tank to help them establish threat, but it is recommended that you save at least 2 Misdirections for Phase 2. Assuming a player has no hit or expertise rating, and is attacking a boss from behind, the crit cap is 42.5% for dual-wield attacks and 61.5% for single-wield attacks. Any combat rezzes should be performed at this point. WebPart of the Illidan encounter in the Black Temple. throughout the entire fight. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Added in World of Warcraft: The Burning Crusade. This will deal 5,000 initial Fire damage and then 3,000 damage per tick in the impact area, with a 12-second duration. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. Defense Rating Warriors require a total of 490 defense skill, which equates to roughly 332 defense rating, combined with our default 350 defense skill we should have at level 70. From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). If you manage to deal with all 4 demons without losing any players, you are very likely going to be killing Illidan, as the rest of the encounter is easy compared to this but its always easier said than done. 2009-02-23, 08:13 PM #7. monkeyfoo. Hit Rating improves your chance to land most of your abilities. The Flame of Azzinoth sends out a wave of flames in a cone front of it which travels up to 15 yards, dealing 7000 to 9000 Fire damage to all players in front of it. Guardian Druids has for long been known as a meat-shield that has very high HP. Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. Keep the debuffs from Mortal Strike, Wound Poison and Aimed Shot up to reduce the amount of healing Illidan receives. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. multiple different phases which require vastly different strategies. The result is the following 'kite path': Initially both flames are pulled to the northern (or southern) end of the circle, and then moved around the border towards the south, one tank along the eastern semicircle, the other along the west. He will stun the entire raid with A majority of that damage will be of the Shadow school, so having a Priest using his Prayer of Shadow Protection on your raid will also help a lot. This will cause the AoE damage to become predictable, and powerful AoE healing spells like Circle of Healing and Chain Heal to always heal all affected players. Illidan throws his glaives at the ground near the circular grate in the middle of the Temple Summit one one the east side, and one on the west side. How much defense does a feral Druid need TBC? very high consistent shadow damage to his highest aggro target. Whenever Illidan casts Enrage, be The affected player and a mage should move away from the raid. Deal with this traitor as he deserves! outside of the raid with a Frost Trap ready. should be playing safe and aiming to survive. of fire, and anyone debuffed by Parasitic Shadowfiend will run to the Each tank must keep his Flame faced away from the raid at all times, while at the same time staying close enough to the Blades of Azzinoth. It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests. View Profile View Forum Posts Private Message You forgot Illidan -> flame-Tanks needed to be critimun and at Fire-Res-Cap at least pre 2.4 Inferno Tempered Chestguard: 54 stamina, 60 fire resistance. If the main tank receives the parasite debuff, the melee group must move away. Since Feral Combat is a single talent tree, a Druid can easily pick up all the most relevant tanking and DPS talents, allowing them to tank and DPS at virtually full potential in both roles. threat. tanks time to pick the boss up before continuing DPS. If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. Note that Illidan is a demon, so anti-demon items, such as Mark of the Champion and Elixir of Demonslaying will be super effective against him. a while, so be sure to conserve Mana as much as possible. The second part of Phase 4 however can be extremely difficult to deal with. tank with full Shadow Resistance gear, usually a Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. Probably would only need fire resist aura or totem. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. Fireball, while still being mindful of the warglaives' positions. I will not be touched by rabble such as you! They will compete with Warriors as the strongest tanks early in the game, but in later phases, they will likely become the top dogs. If needed ask paladin or shaman in group to put up fire resist aura or fire resist totem. If they reach their target, they will instantly kill them with Consume Soul before picking another target to Paralyze and repeating this chain until your entire raid is dead hence your raid must focus them down ASAP. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. Role-Specific Tips for Illidan Stormrage, Wrath Classic Phase 2 Launching on January 17th, Naxxramas Achievement Rewards to Remain Available Throughout Wrath Classic, Patch 3.4.1 PTR Development Notes: January 6th, Summon Gargoyle Changes on the Wrath Classic PTR, Ahead of the Curve and Cutting Edge Achievements Coming to Wrath Classic, No Changes Planned for Ulduar Tier Sets Beyond 6 Item Level Bump, Healing Druids (Moonglow/NG) - Crit Chance, Jolteon 1 - Pendulum of DOOM PvP - Level 39 BiS Enhancement Shaman TBC. A Frost trap ready focusing on people targeted by Parasitic Shadowfiend and Agonizing Flames casting Dark Barrage his Black... 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