It harmonizes well with Grand battleplan and Superior firepower of land doctrines. This doctrine is the best for the players who like attacking strategic targets and weaken the opponent without risking their own land units. Germany (HoI1) Germany (HoI2) Germany (HoI3) Germany (HoI4) Submarines are great in any size. A good basic army is 7 inf, 2 art. Ships work best in fast carrier groups: 4 CV, 6-8 BB/CA, 18-24 CL/DD. I tried to go with a carrier doctrine in my Germany playthrough, but my carrier task forces (4 carriers + typically ~20 Destroyers) simply got mauled every time. Your armies should ideally be 20 combat width. By spending 100 Army experience the research speed can be increased by 100%. The so-called Weimar Republic kept the name of German Reich until its dissolution in 1945. By directing them to the right region, you can establish air superiority and make the skies safe for your transports. All following doctrines researches have 382 days. The best way to achieve air superiority is to use your aerial fighters. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Battlefield support. In the case of this doctrine, aviation and … Land Doctrine (Superior Firepower – see my recommended military tactics below) Infantry equipment and support companies (engineer and recon companies very useful) Division Templates: This is a new feature I’ve added to my HOI4 nation guides, which will be updated onto my previous guides on the Soviet Union and German Reich. In my current game as Germany I have a combination of Armored Spearhead/Blitzkrieg-Doctrines and do also use American Superior Firepower-Doctrine to give me +1 Brigade-slot per Division and British +5% reinforcement chance tech, simply because it gives me a bonus. The main goal of this doctrine is to wage war basing on vehicles. A good breakthrough army is 3-4 arm, 2 spart, and 3-4 mot. Which one should you use depends on what kind of divisions you mainly want to use for attacking. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. Posts: 1498 Joined: 2/7/2001 From: Raleigh, NC, USA Status: offline I don't know what the "best" strategy is, but I send all of the Soviet Air Units to the National Reserve after the first several turns of running away, and then reorganize my Air Force around 04/42, when you get Air Armies. Air wings operate best in units of 100. The first doctrine research has a base time to research of 191 days. Mobile warfare. Base time to research []. While planes are the best way to establish air superiority, you can use closer air support as well as non-naval bombing to clear the area. 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