Explaining how to design fleets for naval battles in multiplayer. ... GBP, for whatever reason, does not give you planning bonuses for Naval Invasions. So I don't build carriers as them. For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. Or store up the 100 XP for Doctrine upgrades. Hello this is my quick tutorial for designing fleets for naval battles in multiplayer. So I just spam heavily armored battleships and light cruisers. Train the 50 XP for things like Depth Charges and Hull Armor upgrades. While SF is overall the best, depending on your needs and your playstyle some other doctrine may be better. Otherwise the battle lasts until one side is fully escaped or destroyed. HoI4 1.6.2 Man the Guns as Japan It's been very long while since I last played HOI4, and back then it was mostly Kaiserreich minors. One thing I don’t understand is the sortie efficiency, and how it effects carrier overcrowding. Base time to research []. Depends on what you aim to achieve. Why Air Doctrine: 20% Agility from Fighter Inniative applies to carrier based fighters, completely ♥♥♥♥ on any UK player who isnt air controller with your carriers. Why Naval Doctrine: 10% carrier base air agility lol and sortie. By spending 100 Army experience the research speed can be increased by 100%. Grand battleplan - Infiltration branch. All other research speed modifiers are … DB is overall a terrible doctrine but it does allow for very quick pushes because reduced ORG loss. But going for BBs and heavy cruisers also works ok. As long as you keep building right ships for the task all of the doctrines are fine. MM is better than SF at roach defense because high recovery and reinforce rate. The naval doctrine is a fantastic feature, and my sole reason for buying Rule Britannia (even though I always play as England). I posted this earlier on Reddit and it still holds quite well for the La Resistance content update. This usually happens after a spotting process is complete or opposing fleets move onto the same province. If you're UK/US and have naval superiority then yeah, CVs are kewl. So I’m playing a historical Japanese game, and thus I’m going almost comically all in on carriers and the base strike doctrine. The historical land doctrine is very good for Japan. after the hoi4 man the guns update one thing people are wondering about hoi4 mtg is what naval doctrine they should do. do this and you will rape the UK fleet, you want four carriers III's by feb 1940 with level 2 deckspace. The naval aspect is one of my favourite features in EUIV. A naval battle gets initiated on a specific province between two task forces, one of them being the attacker. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. The first doctrine research has a base time to research of 191 days. Naval and port strikes by air wings trigger a naval battle that resolves instantly. 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