(These gains will be present on Official Servers), - Creatures no longer require the desired temperature after they reach 10% maturity, - Added scaling weapon slotting time by the reload skill (to align with the skill on the pistol), - Reload time on pistols is reduced to 60% when all three pistol skills have been acquired, - Fixed a bug with purchasing blueprints from Player Shops, - Skill UI redesign (first pass, more work to come with it! - Fixed Kraken sweeping players off their ships when the ships are knocked back, - Improved client performance when numerous players are nearby, - Wheel Skins now work for singleplayer/host. (You should now be able to pick up bags more easily when they are dropped on top of a bed etc), - Server ping 0 now hidden when you are the host, - Fixed a bug where the targeting cursor wouldn't disappear after your ship was sunk, - Enemy pirate ships now display a sink percentage, - Prevented enemy pirate NPC's from fleeing, - Stone Wild Pirate Camp doors are now wooden, - HDR mode for Xbox One X now enabled (looking at PC implementation soon), - Optimized ship position callouts for Wild Pirate Encampments, - Fixed a bug which would cause Non Dedi clients to get into a broken state when fast-travelling to a bed in stasis, - Presssing Y on gamepad when an editbox is highlighted will now clear the editbox, - Atlantean heavy icon colorization fixes, - Implemented a fix to resolve islands where foliage cannot be harvested. - RMB or Middle Mouse Button will now "drop" a grenade, - Grenade physics tweaked slightly be weightier, damage radius increased 15%, and grenade explosions now move with ships properly, - Stationed NPC's aside from puckle are now properly melee-damageable. - Centralized high-density servers to reduce the distance/sail time between conflict areas. - Updated mineral foliage on islands so its no longer tied to plant biomes. Increased grenade damage vs. puckles and swivels by 100%. Ice Dungeon: Found in the polar region, can only be entered if players have unlocked all the 9 power stones. - Fixed maps not loaded on non-home grids for Unofficial Servers. The new Atlas Blackwood map is about to bring some game-changing updates with it as the pirate sim adds single-player options today. Increased step height to prevent getting stuck on small obstacles and helps to more easily get out of water. Atlas - Blackwood Teaser Trailer. - Reduced the weights of the following ship-related items: - Map spoil time increased by 3x when in bookshelves (this means they take longer to spoil), - Explosive Barrels now sink 50% faster and for a total of 6 minutes (increased from 5), - Unthinkable Delicacy cooldown decreased to 2 hours, - Keratinoid farmed per minute on cat reduced to 10 (from 40), - The rate at which ice is consumed in an icebox has been increased by 10%, - Icebox insulation distance increased by 20%, - Ambient temperature required to make ice has increased to 0, - Reduced blueprint bonus weapon damage and durability by 25%, - Target Soft Spots and Target Weakness can no longer be used when wearing a Pike, - Swords and Pike now pierce armour by 4x the previous amount, - Reduced blueprint bonus armour resistance scaling by 40%, - Reduced blueprint bonus armour durability scaling by 55%, - Reduced blueprint bonus health given by armours by 40%, - Reduced blueprint bonus weight given by armours by 66%, - Removed health bonus from rejuvenate buff, - Health has been capped to 300 and players have been given a free-one time respec, - Reduced shark team notify radius by 15% (how far they can call other sharks for help), - Claim Flags can no longer be placed underwater, - Fixed a bug which caused waterskins to be lost on spouts, - Fixed a bug which caused the Raider of the Deep quest to disappear, - Prevented grenades from being thrown when a glider is equipped, - Fixed a bug which would cause structures to have the wrong health points when replaced, - Lighthouse can now be found in the Structures/Misc folder of the smithy, - Increased the slots of tannery from 120 to 150, - Added 'temperate' biome tag to Crow, so they can be bred in Temperate regions, - Fixed a bug which prevented cannons from being placed on certain gunports in Galleons, - Fixed company logs not updating properly (or taking hours to do so), - Fixed beds not updating properly (or taking hours to do so), - Fixed a client side crash related to weapons and the tutorial system, - Fixed a crash related to low memory mode (caused by fog of war), - Fixed the bug which prevented players from putting berries inside of their claim flag, - Fixed a bug which would cause structures to sometimes float when placing them. Embark on a grand adventure alongside thousands of other players in one of the largest game worlds ever built (and even claim a piece of it to call your own). Boat Attachment: Cargo Racks (reduces the weight of items inside of its inventory, has a maximum carrying capacity and can only be accessed when a boat is anchored. This will clear the icon from your maps too, as long the area where the boats were sunk have been revisited. Effected creatures include Sheep, Bear, Bull, Horse, Ostrich, Pig, Wolf, Elephant, Giant Crab, Giant Tortugar, Giraffe, Lion, Olfend, Rhino, Tiger. - Fixed a case where ships would enter a broken state where it visually appears to be unanchored, but you wouldn't have been able to move it. Changed torpedo crafting cost to 28 metal ingots, 60 gunpowder, 40 blasting powder, and 100 mythos. It is only available for play in Singleplayer mode, Non-Dedicated Server mode, and on Unofficial Servers that choose to host the map. - Added activate sail turning as a keybind (default: Left Shift). - Fixed Shipyards at max storage capacity (300) fail to create ships. Additional Custom Server Settings can be found on the Offical patch page, - Can hit a sail with multiple bolts and add multiple fire buffs, - Fire can be extinguished by Olfend (or a bucket if you can get one up there), - Fire can be extinguished by fully closing the sail, - Fire buff will not stick during rain or snow, - Fire bolts can also set fires on other structures, creatures, and the ground (and will damage the mast if hit there instead of the sail), - Added Ship Heading indicator on the map when on captain's wheel, - Improved skill tree search UI when using a gamepad, - Skill tree: When searching for craftables, you now see ALL results, even if you have not unlocked a craftable. - Melee Combat, fixing two bugs related to blocking: Setting traces to use zero instead of complex collision groups on clients so that clients properly see hits, Fixing mistaken/unclear orderings for block determination that led to servers failing to correctly identify and pass along a block if the client-based block didn't succeed (such as in the cases where the client couldn't land a hit due to the collision group), - Added a "turn off" option to ballista and catapult, - Fixed floating characters on standable tames such as elephants. I really like the idea of WPE, ... Let us participate to create/image thoses WPE Company As we all know, some of Atlas players are very talented to create/imagine, just look at the Show 'N' Tell and see how awesome things emerge from it. Utility Structure: Ice Box - a high-insulation box for generating ice in cold areas. ATLAS is a massive pirate-themed fantasy sandbox — and if you’ve started your own server, you’re free to use a wide selection of cheat codes to make the game a … The Equilibrium buff now properly shows the Stamina Recovery Rate in the Buff Stat Bonuses section of the character screen. - Code change for client compatibility, - Voice chat fixes We have a fix coming out for this tomorrow. - Visual changes: red eyes, and commander hat with an eye patch. This should improve how it feels when the camera is brushed up against a collision in the world. © Valve Corporation. Next Wednesday, we'll be deploying an update which will force destroy any legacy flags which exceed the height limit. - Fixed a bug which would result in the XP Curse lasting permanently (retroactive), - Fixed a bug which prevented firing cannons which were placed on the top deck above gunports, - Beds can only be used to spawn on after their initial respawn cooldown has cleared, - Inactive PvP boats will now automatically destroy after 4 weeks of inactivity. We've customized our control panel just for Atlas. - Fixed rotation of misaligned island icons on the map. The pirate camps are super derpy and most of the time for me are half in the floor and the buildings are stupid looking . Forced a skill respec for all players past level 120. There are jungles to forge through, caves to delve into, villages to visit, farms to tend, dangerous creatures to defeat, rare plant life to discover, and “the occasional Gorgon”. - Improved how servers replicate structures on ships leading to large performance gains, particularly in areas where there are many boats and many clients, such as docks and large fleet battles. Atlas Game Wiki gives complete and up-to-date information for MMO ATLAS, which hosts up to 40,000 simultaneous users. - Fixed Crows no longer flying to attack. - An unraised noose on a ship will no longer cause a player to take damage upon transferring, - Fixed an exploit related to harvesting from crop plots, - Fixed an issue with crop plots unintentionally being able to be stacked, - A player’s bag will no longer spawn above the cave if they die completing the Powerstone quest, - Items inside a loot bag will now register the correct weight, - Fixed a visual bug related to the cloth Cyclops Helmet skin, - Cannons can no longer be placed right beside another (to address stacking three cannons inside a gun port), - The sextant compass buff will no longer be removed upon logging out, - Cleaned up levels from Mnt_R_PVE and reworked spawns on Cay_H, - Cannonballs will no longer pass through own collision, - Gateways and Gates can no longer be placed in Freeports or Golden Age Ruin servers, - Alloy will now be correctly detected from a resource repair box, - Settlement Owners on our PvE Networks can no longer set rules on building offensive structures, - Rectified an inconsistency when painting decks and ceilings on ships, - Adjusted the Chest Width slider for females in the character creation screen, - Corrected Hide Cyclops Armour name in BP description. Additional info on Blackwood/Non-ATLAS Dedi changes: https://www.playatlas.com/index.php?/forums/topic/106332-update-regarding-unofficial-non-atlas-blackwood-dedicated-saves-data-reset/, - Prevented the hotbar from outlining red with broken items when at the ship wheel, - Fixed a bug which prevented melee attack with weapons whilst carried by Lion, - Fixed a bug which caused players to lose most control of their characters after dying to exhaustion when shoveling (was previously solved by relogging), - Fixed a bug where buoys would not provide light and be desynced on the ocean at high waves, - Fixed a bug which would not allow players to change the name of the ship if they hadn't previously given it a name (this only occurred when pressing accept without naming it, rather than cancel), - Fixed a bug where the reload mini game would not take effect when mounted on creatures. Blackwood includes: The full ATLAS experience (including all your favorite features and … - Fixed a bug where projectile mesh wasn't showing correctly for singleplayer. - Lawless regions on officials should no longer show any "island points" on the map. - Fixed I9 server having some lawless settings applied. - Army of Dead on Golden Age Islands gold drops reduced by 62%. Functionality still works and can be used on Unofficial Servers, a word from our Lead Designer: - Disabled Claim Flag height limit on PvE servers (only meant to be active on PvP). It is also necessary to update to the latest ServerGridEditor, Sea Forts have automated defenses that will respawn over time when neutral, Players have a limited number of build points (100) to spend on a Sea Fort they own. - Releasing a ship from a shipyard now has an activation timer, - Fixed a bug which would cause players to throw items out of their inventory when rapidly pressing E to equip them, - End of Magic Mythos event on Official Servers. This setting changes the distance at which non-core ship structures and seated characters will draw for clients. - Fix to destroy sunken ships when last structure is removed, - Added HUD callout on handheld map to re-center on players, - Fixed a server-side crash for Modded Servers which have modified their loot tables. Admin Commands Fixed a bug where holding a treasure map on Blackwood would crash the game. Poorna Shankar Posted: Jul 16, 2019 12:00 PM Category: News 0. Requires BOTH Gatling Studies from the Artillery Tree, New Crafting Recipes added to the Smithy: Manned Cannon, Manned Large Cannon, and Manned Puckle, These recipes cost the same resources as their unmanned variants plus an additional 10 gold coins, Crew will spawn at them after 30 seconds and man the station, Explosive Barrel projectiles that don't explode on impact can be defused, Explosive Barrel toss distance increased by 50%, Tossed Explosive Barrels no longer stick to players, creatures, or the sides of structures, Catapult reload time for Explosive Barrels changed to 2 seconds, Bug Fix: Barrels placed or tossed onto ships will now explode when their timer expires, Bug Fix: Explosive Barrels shot out of cannons will no longer instantly stick to the water, Golden Age Ruins Creatures (Fire Elementals, Rock Elementals, and Cyclops), XP awarded after creature's death instead of per hit, Increased the range of Ship Ammunition Container from 30m to 40m, Bug Fix: Ships no longer leave behind their frame when destroyed, Bug Fix: Ships of the Damned should now behave normally, Bug Fix: Horse cart weapons can no longer be fired from submarine, Bug Fix: Grenades can no longer be thrown from Submarines, Cows can be ridden by equipping a Tier 2 Saddle, Reduced exclusion radius for placing Warehouses from 2km to 800m, Increased the weight limit in the Warehouse from 50,000 to 250,000 and increased max inventory items from 40 to 100, Added 'Transfer All,' 'Transfer Half,' and 'Transfer Amount' option to Warehouse and Farmhouse inventory, similar to how stacks may be split in player inventory, Warehouses, Farmhouses, and Stone Farmhouses no longer use Wood or Thatch as fuel and instead use Coal/Oil, which last 60/120 seconds per unit, Warehouses no longer transport Oil or Coal (This solution will be iterated on soon), Bug Fix: Warehouses and Farmhouses no longer have crafting inventory section that falsely implies you can craft in them, Warehouse is a structure that automatically collects Resources from Farmhouses in range, Will not collect Wood/Thatch, which is fuel for Farmhouses, Gather Rate is 5% of the Farmhouse inventory every 10 minutes, Warehouses may not be placed closer than 2km to another Warehouse, Warehouses must be placed within 30m of the shore, More than one Warehouse can hit the same farm, Setting the detonation timer is now a separate action from lighting the fuse, Detonation timer can now be set and viewed in inventory. new ships arent even customizable. Maps and Game Guides for ATLAS Video Game, developed by Grapeshot Games, Snadbox Open World Survival MMO set in Fantasy Pirate World. Feat: Instant Hotbar Equip, unlocked after completing "Master Cartographer" quest. Players will engage in both cooperative and competitive gameplay in order to grow their influence from a small island to a large empire. Now you can go straight from a run into an attack. - Further optimizations for structure replication in multiplayer networking. Increased the attack range of certain mount creatures by 10%. Sea Forts may have a Tax Bank built on them, The Tax Bank can be raided for gold. - Fixed certain level creatures not receiving experience points in Single Player, - Fixed underwater trenches not loading properly in Single Player, - Fixed a bug which caused Pistols to have a bullet loaded after being repaired from a broken state, - Discovery Zones on the map can now be hidden using the Toggle Island Info button on the ATLAS map, - Discovery on the map now temporarily disappear beyond a certain zoon distance on the map (zooming back in will have them reappear). - Fixed being unable to gain any stamina after sailing to another server with a stamina debuff active from using any feat, for example, "reload overdrive" feat on a ship. On PVP Servers, they may be captured and controlled! Equips on the back slot. Today’s free DLC update introduces the new Blackwood expansion map. - Fixed hundreds of issues with levels from covering holes, adding collision to decor, removing floating folliage, waterfall post processing, resource overrides, island points, discovery zones, and reducing the amount of natural fog on some islands. Some have a chance to spawn as Alpha! - Reverted the change to Stationed Crew repairing anchored boats in order to control the amount of materials that are being consumed when a boat has been anchored. - Improved third person view offset so that it now positions at the average head height rather than the center of the character's capsule. You can find the official patch notes on the official Atlas Forums. Oil can be found in various forms: Blubber Oil ; Crude Oil ; Fish Oil ; Mineral Oil ; Naptha Oil ; Olive Oil . Tweets by @sailtheatlaswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t._e=[];t.ready=function(f){t._e.push(f);};return t;}(document,"script","twitter-wjs")); Help the Wiki by extending existing article or create new ones for missing content. This will be displayed in the top-right hand corner HUD. Announced in Captains Log: 34 1 and Captains Log: 37 2 Optional single-player and private session modes, which also makes use of the new procedural “Wild Pirate Camp” system "Wild Pirate Camps" option for singleplayer and non-dedicated sessions (enabled by default): take over each island across the ATLAS by attacking and claiming procedural enemy pirate camps, guarded by cannons, pirates … - Tweaked no buff fire damage adjuster from x0.33 to x0.5, - x1.5 health, x1.5 melee damage, x1.15 speed increase. This would have previously shown Missing NPCs, even if they were stationed. For example, making it 3000 will look for the highest 'legitimate' location on an island, and then add an additional 3000 z to that height to determine the flag's maximum location. - AoD are now immune to anything except gun (non-puckle) ,melee damage and tame damage. - Disabled Claim Flag height limit on all Official Network. This will destroy all structures on the island. - New Multi-shot Hydra Pistol - Cats (with hats!) New Resource: Ice - Generates over time in cold zones inside of the Ice Box. - A claim flag can longer be placed on a fully anchored ship during peacetime. 1. When minion cooldown is over, shield reactivates. - Updated localization for German, French, Turkish, Ukrainian, and Swedish. - NPC Crew Accordion: - Fixed a bug which prevented silos from paying/feeding crew on Lawless Servers From the creators of ARK: Survival Evolved comes ATLAS -- the ultimate pirate experience! Please see the. Added Advanced Automation to the Construction Tree Blackwood is free for anyone who already owns ATLAS. - Reverted 'Weather and temperature conditions no longer drain hunger or thirst meters when refilling stamina' as it was causing food and thirst from draining altogether. All loot tables now have a chance to drop an already-crafted version of an item rather than just the blueprint. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. (so no troll as "Area 51 with Naruto Runners flags, even if it's funny, that's not the point here. Explore the heart of the jungle or settle in rolling farmland. ATLAS MMO game is in the early stages of developement, anticipated release date is 2021. - Fixed the Global Ship Limit counting Sunken Ships, - Increase the torpedo launcher weight to 240, - Reduced the weight bonus torpedo launcher receives from closed gunports to 20%, - Bola CC duration reduced to 6 seconds on players, - Bola release time now reduced to 0.5 seconds when removing it from a player. - Mortar and Pestle slots increased to 40, - Soap Blueprint added to Cooking Pot and Grill, - Large Storage Box slots increased to 100, - Small Storage Box slots increased to 40. Players can now purchase a one time use “Rename Ship Item” from the Cosmetics Vendor for 10k and use it to rename their ship. This means that core foundation structures (floors, pillars, and fence supports), which are not snapped (connected) to more than 2 pieces or do not have a valid structure on top will have rapid decay which will result in their destruction after 12 hours of not being rendered in. If you have a related Youtube channel, enter the URL. - Fixed Vultures not being able to mate on Equatorial islands, - Fixed various descriptive errors with skills, - Fixed tamed bear from randomly playing its growl animation when attacking targets, - Fixed not being able to replace triangle floors with different tiers of triangle floors, - Fixed being unable to place wood ceilings on a deck under a diving/dinghy platform, - Fixed being able to use orbit camera to look through half walls and doors, - Fixed lamps not being able to be turned on when underwater, - Fixed the wrong amount of XP loss displaying when executed or hung, - Fixed a bug which prevented players from seeing the ammo meshes loaded into catapults, - Fixed Rope ladders not being able to be rotated when placed on catwalks, - Fixed some cosmetics causing the steering wheel to turn invisible, - Fixed cheat giveengrams giving -40 stone arrows, - Fixed a bug which allowed crew to be knocked off of puckles using a blackjack, even in peace time, - Fixed alcohol buffs not persisting through grid transition, - Fixed a bug which made it impossible to escape the left claw of a crab. Sextant Mini Map can be permanently enabled by turning on the option in Advanced Settings. - Large Cannons not snapped onto Gunports on Servers using bDontRequireLargeCannonsToSnapOnShips=true will now fire correctly. Set sail for the ultimate pirate experience! - NPC Crew upkeep on sea reduced by about half. > When a player is riding a creature, - Contesting flags can only happen when a player is above -300 on the z-axis (basically, above the ocean/sea level) Feat: Harvest boost, unlocked after completing "Into the Ice" quest. Blackwood includes: The full ATLAS experience (including all your favorite features and … Access to a Sea Fort is required for you to have trade routes that travel through a server! Did you enjoy this video? - One time destruction of all crafted items with a crafting bonus of over 60% on Official Servers. Those which exceed the limit will be able to place a 2nd claim flag in a viable location. Estimated 30-40 min downtime. Peachy Atlas Furniture adds a fair number of pieces of furniture that fit the time period in which Atlas is set. We expect to have this game mode available next week (the week of July 14), and the “Wild Pirate Encampments” Beta towards the end of the month. Relatively heavy. Fixed a bug allowing items other than wood and thatch to be added to the Farmhouse inventory, leading to some exploits. ATLAS: The ultimate survival MMO – plus singleplayer – of immense scale with up to 40,000 simultaneous players. All trademarks are property of their respective owners in the US and other countries. We are working out how to resolve this issue and will send out a patch for it as soon as we can. Atlas Game Wiki Information. Sea Forts are a form of Control Points that give Companies control over trading in an area. - Emergency ship ladders are now easier to use, - Bow and crossbow can now damage Army of the Damned enemies, - Added a new inventory sort option to “sort by type”, - Improved inventory functionality to prevent items from randomly shifting around when transferring between inventories, - When multiple items are sent to the hotbar, their “equip delay” timers will now countdown simultaneously rather than one at a time, - Ships that are still being built in a shipyard will now refund resources for demolished parts, - Weather and temperature conditions no longer drain hunger or thirst meters when refilling stamina, - Increased meat and fish stack sizes to 100, - Improved compass visuals to make it easier to read, - Tiers of Nature’s Cry no longer stack with each other, - Human NPCs can now ride in cargo harnesses and carriages, - Removed all XP gains from the guillotine and noose, - Players can no longer gain additional altitude when using a glider, - If an explosive barrel is destroyed while being held, the damage is now always considered to come from the holder (and not a different source), - Decreased grenade damage vs. puckles and swivels by 80%, - Decreased grenade damage vs. structures by 66%, - Decreased grenade damage vs. players by 50%, - Decreased blackjack chance to knock riders off of horses by 50%, - Increased two-handed mace damage by 30%, - Increased bola immobility duration on players by 10%, - Increased puckle and swivel damage vs. players by 100%, - Decreased Equilibrium buff attack damage bonus from 20% to 10%, - Added a 20% Stamina Recovery Speed bonus to the Equilibrium buff. 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