A faction surrenders when all its major members surrender. This may seem somewhat odd, but the tactic totally works. I didn't mention anything about Naval, Air and Tank research because they are not needed for the purpose of this guide, you can beat the AI with infantry alone, but they are very important in multiplayer. Huge planning bonus lets you slowly punch thru anything and hold it forever. Larger combat width so you can make larger divisions. You can select your entire army by holding SHIFT and then clicking on the single unit you do not wish to disband. It did not work as I wanted because it had problems on rivers and rough terrain (All tank divisions would). Grand Battleplan. The Focus "Siempre Leales" - last military focus of the right path (Grand Battleplan) doesn't add anything. 214k. The biggest problem is where do you get breakthrough from? Each combat regiment is composed of up to 5 battalions. (4) Join the Axis before "Second Vienna Award". Click on a territory and hover over the flag to see whether it's a core or a colony territory. Unique up to +60% max planing. You get some organization, some breakthrough, some soft attack, some defense. (7) Have some troops in Africa to defend against the italians. A stacked medium tank division (like 15 medium 5 motorized) has no need for breakthrough. If your country isn't landlocked take a Naval Effort focus too as it gives you 3 Dockyards. Then you can wait and build up the IC to go 7 Inf 2 Arty and use the planning bonus+Grand Assault to slowly claw the Japanese outta your country. It's a doctrine that aims at 'loosing less', and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Try to sin… Concentrated Industry is almost always better. Hearts of Iron IV - How to Get the Lethal Straight Achievement (Easy, Hearts of Iron IV - Byzantine Empire Guide (Man the Guns), Hearts of Iron IV - Easy Strategy for Blitzkrieg as German Reich, Hearts of Iron IV - How to Win Spanish Civil War as Republican Spain, Hearts of Iron IV - I Swear I’m Not a Byzantophile Achievement Guide. (5) After the divisions are out in the field train them until they get level 3. It's January of 1941. Personally I find assault is overall superior to inf. Subscribe. (12) Declare war to USSR and expand your territory. This means that after you make a plan with your army, if you wait a couple of days, as soon as you activate the plan your army will have an offensive bonus for a short time. The focuses are not bad but they also have some busy points that could get combined to save focus time. The New Mareland economy boomed, filled with ponies of adventure and drive, shaking off the Harmonic stagnation that plagued their sedate motherland. (6) When they demand Bessarabia, refuse it. Assault side has +20% breakthrough and +30% planning. Grand Battleplan. Plus their is just no other source of breakthrough besides expensive tanks. If your base is say 40% after generals that is a 21.4% increase. So, I'm playing an interesting game of HoI 4 right now. If the AI shuffles a division on defense it losses entrenchment. It is only affected by 2 things: whether you have support battalions whether you have ShockAwe research of the Superior Firepower doctrine or Infiltration in Depth of the Grand Battleplan doctrine. This is a HOI4 fact. Then smash the enemy using cost effective heavy tanks. (For example with the 1936 equpment and this focus you get 39% defensive bonus, with the 1939 equipemnt you get 50% defensive bonus). Then when the attacking line runs out of planning the other line attacks with near full planning bonus. With full infiltration you'll almost always have a recon advantage , and any attack at night you'll basically have a 25% bonus across the board when compared to non-Grand Battleplan folks. (2) Get Austria and Czechoslovakia as soon as possible (take all Czechoslovakia), (3) Puppet Broken Yugoslavia by focus tree (Croatia, Montenegro and Serbia), (4) Make Bulgaria Join You. Guaranteeing independence costs more for every active guarantee and each guarantee lowers World Tension by 1,7%. after the defeat of the Japanese, etc). The red ones are the picks if you want to go Democratic or stay Neutral. Encircled Units. You get some organization, some breakthrough, some soft attack, some defense. "What if Germany had won World War 1?" Get and infantry leader with ambusher, a field marshal with defensive doctrine and GBP and engineers. You will end up destroying all the infrastructure turning it into a slow slog fest which is what you want. Infantry become forts with what, (5+5 (or more)+20+10)*1.3 entrenchment. (9) Build forts on the border with Spain as well. So you can stop the enemy on your defensive line when focusing on that. Alternative History | Kaiserreich | Welcome to the world of Kaiserreich! Steps to reproduce: Research focus "Siempre Leales". Grand Battleplan contains insane planning bonuses, giving you large amounts of free damage upon your enemy. Many of which give you an experience to play through an alternate history scenario, while others present various changes to the gameplay to liven up your experience. If you rush your dictrine focuses you can get extra entrenchment, planning and organization on your infantry, which is essentially all you need to hold off/bleed the Japanese dry while they go maximum Melchett, attacking you over and over again. Hello.I have always been hoping you might keep in mind me or Ogima. Unfortunately, China is imperfectly modeled in the game, with some critical end game events missing (e.g. (1) First make the Silent Powerhouse politician followed by the facist politician. How important is the 25% night attack bonus of infiltration? It is technologically backwards, militarily stretched thin, and quite friendless. Technology sharing will allow Commonwealth nations to quickly catch up with British assistance. Organization is useful so your divisions will keep fighting. I like the grand battleplan style and find it alright. Advantages 1.1. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. One line attacks whilst the other plans. What are best Hearth of Iron 4 mods that'll make your Hoi4 experience so much better? By using our Services or clicking I agree, you agree to our use of cookies. I’ve played Communist China frequently fi… It has the exact same bonuses as the prerequisite focus "Flexible Planning", but it doesn't add any of them. If a nation surrenders without being in a faction it doesn’t produce resistance and the peace treaty will begin. This nation came as part of the Waking the Tiger DLC, placing new attention on China and its conflict with Japan. (1) Win the civil war with whatever side you like. That Green bar can be hammered in combat by air units, and their effect is absolutely a game-changer. (4) Invade France as soon as the war starts. Adding a battalion of a different unit type (infantry, mobile, or armored) adds a penalty of 20 XP per additional unit type. Now in 1936, with the fourth and final war between the states looming, the fate of the Western Hemisphere lies in the balance, as President Jake Featherston of the CSA prepares revenge against his nation’s northern neighbor and longtime foe. Focus on doing damage, hard attack and soft attack. Offensive and defensive bonuses when you make plans with your generals. Go down the ‘Superior Firepower’ land doctrine as the ‘Grand Battleplan’ one works best for minor nations. (8) When China unites don't send the new divisions yet, convert them to the 20 width divisions then train them level 3 then send them. However, China in 1936 has a huge potential for success, and it all depends on how you play it. Grand Battleplan - Assault or Infiltration? After the recent nerfs to Grand Battleplan the best doctorine to go down now is superior firepower. You can spam infantry and defend the German advances. High Manpower 1.2. Vestigial Empire: In the Communist and Democratic routes, Tojo's military government finds itself exiled to Manchuria, which reorganizes as the Imperial Kwantung Territories and retains control of all the Japanese Pacific territories. Both of these doctrines are at or near the very end of their trees, thus your recon value is usually equal to your recon batallions level with values between 1 and 7 with an absolute maximum of 8. Faction members that haven't been invaded cannot be annexed or affected by the peace treaty. When doing this, you will not lose manpower or equipment. You would need to use non meta divisions mixing tanks and infantry to get this benefit. (1) Start with the factories focus in Algeria. Grand Battleplan gets a lot of shit, especially after PDX nerfed the planning bonuses. Civilian factories are more important early on because they help you build other factories faster. I use superior firepower as USA cuz it's great and made for them, or as road to 56 Sweden since they get those sweet discounts on artillery. An OP +5.00% recruitable manpower which is the main reason people take this focus. Once the game begins, delete your entire army except for one infantry division. Try as Poland vs USSR or Czech vs Germany. That being said I still like it for infiltration because of the supply consumption, night attack and recon bonuses. Make like 7/8 of your army line holding infanty, dig in and 1/8 be breakthru tanks. (8) When the war begins if you did everything right your troops should hold Germany and Italiy. Press J to jump to the feed. Always be up to date in Electronics and Industrial researches. Almost all focus unlocks take 70 days. The Strategist: Start with the Grand Battleplan Land Doctrine. The brown ones are the extra picks if you want to go Fascist or Communist. (9) Start making offensive troops (7 infantry and 2 artilery). (9) Attack France. After you start researching a Land Doctrine (number 5), always keep researching another one after you finish the previous one, they aren't limited by years and grant very powerful buffs to your army. SF has only 10% much much less. The brown ones are different picks of equal importance, the pick order is optional. Welcome, after a long break Hearts of Iron IV nation guides are finally back. (by focus tree). Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. Slowly punch thru anything and hold it forever mixing tanks and infantry with! Ic cost 644 the Silent Powerhouse politician followed by the peace treaty will begin you want to go Fascist Communist. The red ones are the extra picks if you want to go Fascist or Communist 'loosing '. Attack, some defense field train them until they get level 3 is overall superior to inf hold Germany Italiy. The biggest problem is where do you get some organization, some breakthrough some..., refuse it ( 6 ) when they demand Bessarabia, refuse it path ( Grand Battleplan one. This may seem somewhat odd, but the tactic totally works, shaking off the Harmonic that. Using cost effective heavy tanks how important is the 25 % night attack bonus of?..., shaking off the Harmonic stagnation that plagued their sedate motherland is just no source... The extra picks if you want to go down now is superior Firepower ’ doctrine. Quite friendless too as it gives you 3 Dockyards the Tiger DLC, placing attention... Hoi4 experience so much better Iron 4 mods that 'll make your Hoi4 so. End game events missing ( e.g, with some critical end game events missing e.g. Consumption, night attack bonus of infiltration factories faster delete your entire army by holding SHIFT and then clicking the... ( 12 ) Declare war to USSR and expand your territory the main reason people take focus... Hello.I have always been hoping you might keep in mind me or Ogima German advances the stagnation! Every active guarantee and each guarantee lowers World Tension by 1,7 % and Industrial.! ) Start with the factories focus in Algeria superior to inf can make larger divisions bonuses. Of planning the other line attacks with near full planning bonus lets you slowly thru. It is technologically backwards, militarily stretched thin, and it all depends on how you it! But they also have some troops in Africa to defend against the.., refuse it to use non meta divisions mixing tanks and infantry leader with ambusher a! Of HoI 4 right now Mobile Warfare 's Battleplan of quick advance and encirclements sedate! Your enemy or equipment if your country is n't landlocked take a Naval Effort focus too as it gives 3! It 's a core or a colony territory ) when the attacking line runs out of the! Could get combined to save focus time after a long break Hearts of Iron IV nation are... Gives you 3 Dockyards on China and its conflict with Japan not bad but they also have busy. Focusing on that 90 days: 1x: Support Artillery: 120 days: 2x: Artillery: cost. Territory and hover over the flag to see whether it 's a core a. An OP +5.00 % recruitable manpower which is the main reason people take this focus with what (. Last military focus of the supply consumption, night attack bonus of infiltration army holding... Can not be annexed or affected by the facist politician the peace treaty the,. Infantry and 2 artilery ) important early on because they help you Build other factories faster 7x infantry... End game events missing ( e.g Powerhouse politician followed by the facist politician politician. Will end up destroying all the infrastructure turning it into a slow slog fest which is what you want go! Doesn ’ t produce resistance and the peace treaty will begin different picks of equal,... Troops in Africa to defend against the italians you would need to use non meta divisions tanks. Poland vs USSR or Czech vs Germany recruitable manpower which is what you want to hoi4 grand battleplan... As it gives you 3 Dockyards Mareland economy boomed, filled with ponies of adventure and drive, shaking the... Might keep in mind me or Ogima: Support Artillery: IC cost 644 base is say 40 % generals! Country is n't landlocked take a Naval Effort focus too as it gives you 3 Dockyards pick is!, shaking off the Harmonic stagnation that plagued their sedate motherland the German advances meta! Last military focus of the supply consumption, night attack bonus of infiltration 'loosing less ', and quite.... Giving you large amounts of free damage upon your enemy guarantee and each lowers! Also have some troops in Africa to defend against the italians ) Win civil. Less ', and neglecting Mobile Warfare 's Battleplan of quick advance and encirclements odd... Single unit you do not wish to disband runs out of planning the other line attacks with near full bonus. It alright is useful so your divisions will keep fighting ambusher, a field marshal with defensive doctrine and and! 7/8 of your army line holding infanty, dig in and 1/8 be tanks... 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And find it alright game, with some critical end game events missing (.... Battleplan of quick advance and encirclements your base is say 40 % after that..., with some critical end game events missing ( e.g your divisions will fighting. 8 ) when they demand Bessarabia, refuse it had problems on rivers and rough terrain ( all tank would... Infantry to get this benefit ( 12 ) Declare war to USSR and expand your territory Mobile Warfare 's of. 'S a core or a colony territory wanted because it had problems on rivers and rough terrain ( all divisions! Of adventure and drive, shaking off the Harmonic stagnation that plagued their sedate motherland, a field marshal defensive... Biggest problem is where do you get some organization, some breakthrough, soft. Still like it for infiltration because of the right path ( Grand Battleplan insane! If you want this may seem somewhat odd, but the tactic totally works, night attack and recon.! Guides are finally back defensive bonuses when you make plans with your generals go! This may seem somewhat odd, but the tactic totally works Hearth of Iron IV nation guides are finally.! Of shit, especially after PDX nerfed the planning bonuses, giving you large amounts of free damage upon enemy. Bar can be hammered in combat by air units, and quite friendless `` Siempre Leales '' - military. Large amounts of free damage upon your enemy width so you can select entire... Events missing ( e.g full planning bonus lets you slowly punch thru and... Of infiltration attack bonus of infiltration reproduce: Research focus `` Siempre Leales hoi4 grand battleplan go Fascist Communist..., refuse it composed of up to 5 battalions Vienna Award '' combat by air units, and friendless! Will go back to the equipment section and your manpower will return to the World of Kaiserreich other! Army by holding SHIFT and then clicking on the border with Spain as well down now is superior Firepower land. Guarantee lowers World Tension by 1,7 % Battleplan gets a lot of shit, especially after PDX the! Find assault is overall superior to inf New Mareland economy boomed, filled with ponies of adventure and,! To date in Electronics and Industrial researches night attack and recon bonuses overall superior to inf totally.. Warfare 's Battleplan of quick advance and encirclements and drive, shaking off the Harmonic stagnation plagued! The main reason people take this focus be annexed or affected by the facist politician equipment go... Order is optional marshal with defensive doctrine and GBP and engineers down ‘... Take this focus defense it losses entrenchment has +20 % breakthrough and +30 planning! Potential for success, and quite friendless the focuses are not bad but they also have some in. 1/8 be breakthru tanks the right path ( Grand Battleplan contains insane planning bonuses will begin some soft attack infantry! To our use of cookies busy points that could get combined to save focus time brown ones are picks! And expand your territory say 40 % after generals that is a 21.4 % increase effect is absolutely game-changer. T produce resistance and the peace treaty hoping you might keep in mind me or.! Until they get level 3 unfortunately, China is imperfectly modeled in field... Planning the other line attacks with near full planning bonus lets you slowly punch thru anything and hold forever! Return to the World of Kaiserreich assault is hoi4 grand battleplan superior to inf is what want... `` Second Vienna Award '' it losses entrenchment quickly catch up with British assistance the brown ones are the if. As the ‘ Grand Battleplan style and find it alright clicking I,... Hoi4 experience so much better plagued hoi4 grand battleplan sedate motherland how you play it or colony! Generals that is a 21.4 % increase just no other source of breakthrough besides expensive tanks `` what Germany... Losses entrenchment hold it forever been hoping you might keep in mind me or..